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      Animation Maths

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      SKU 9789401432047 Categories ,
      An accessible and practical guide to animation programming. In effective animation programming, one must be able to rely on theoretical knowledge as well as research-based insights. This updated version of Animation Maths contains an overview of both. In addition to exploring collision...

      £30.00

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      Description

      Product ID:9789401432047
      Product Form:Paperback / softback
      Country of Manufacture:BE
      Title:Animation Maths
      Authors:Author: Bieke Masselis
      Page Count:336
      Subjects:Mathematical foundations, Mathematical foundations, Individual architects and architectural firms, Digital animation, Digital animation
      Description:An accessible and practical guide to animation programming. In effective animation programming, one must be able to rely on theoretical knowledge as well as research-based insights. This updated version of Animation Maths contains an overview of both. In addition to exploring collision detection, it also puts forward a discussion of programmable kinematics. These physics of motion, designed to complement programming, offer an invaluable tool in adding realism to games and animations. Furthermore, screen effects and image handling are taken to a professional level by a detailed outline of all the basic transformations. The uniqueness of this book lies in its calculus-free approach. In order to cover the basics of the discipline, Animation Maths contains a brief summary of the fundamentals in arithmetics, solving systems and trigonometry. Animation Maths accompanies the website www.animationmaths.be, which contains online support and useful downloads. Thus Animation Maths achieves a perfect balance between deductive mathematics and broad accessibility, through its interactive companion site. Leo Storme (Professor in Pure Mathematics and Computer Algebra, UGent), Ivo De Pauw, and Bieke Masselis present motion related mathematical subjects, ranging from trigonometry to quaternions and kinematics in an understandable fashion. It is a true game developer s toolkit.
      Imprint Name:Lannoo Publishers
      Publisher Name:Lannoo Publishers
      Country of Publication:GB
      Publishing Date:2016-09-07

      Additional information

      Weight694 g
      Dimensions174 × 240 × 24 mm