Description
| Product ID: | 9781138595309 |
| Product Form: | Paperback / softback |
| Country of Manufacture: | GB |
| Title: | Procedural Storytelling in Game Design |
| Authors: | Author: Tanya X. Short, Tarn Adams |
| Page Count: | 392 |
| Subjects: | Digital animation, None, Digital animation, Digital animation |
| Description: | Select Guide Rating Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation. This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features |
| Imprint Name: | CRC Press |
| Publisher Name: | Taylor & Francis Ltd |
| Country of Publication: | GB |
| Publishing Date: | 2019-03-13 |