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      Procedural Storytelling in Game Design

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      Firm sale: non returnable item
      SKU 9781138595309 Categories ,
      Select Guide Rating
      Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Exam...

      £48.99

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      Description

      Product ID:9781138595309
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:Procedural Storytelling in Game Design
      Authors:Author: Tanya X. Short, Tarn Adams
      Page Count:392
      Subjects:Digital animation, None, Digital animation, Digital animation
      Description:Select Guide Rating
      Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.

      This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

      Key Features

    • Introduces the differences between static/traditional game design and procedural game design
    • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
    • World’s finest guide for how to begin thinking about procedural design

    • Imprint Name:CRC Press
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2019-03-13

      Additional information

      Weight616 g
      Dimensions158 × 233 × 23 mm