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      The Game Production Toolbox

      2 in stock

      Firm sale: non returnable item
      SKU 9781138341708 Categories ,
      Select Guide Rating
      This book will take a practical approach to game production and provide tangible techniques, processes, and templates on how to structure a game development pipeline that works for your game and development team. The book will walk readers through each phase of game production...

      £66.99

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      Description

      Product ID:9781138341708
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:The Game Production Toolbox
      Authors:Author: Heather Chandler
      Page Count:320
      Subjects:Media studies, Media studies, Media, entertainment, information and communication industries, Media, information & communication industries
      Description:Select Guide Rating
      This book will take a practical approach to game production and provide tangible techniques, processes, and templates on how to structure a game development pipeline that works for your game and development team. The book will walk readers through each phase of game production and provide real world examples to reinforce the information presented.

      The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player.

      Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game.

      Key Features

      • A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors.
      • Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics.
      • Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings.
      • Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy.
      • Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.

      Imprint Name:CRC Press
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2020-04-27

      Additional information

      Weight654 g
      Dimensions177 × 254 × 17 mm