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      Gamer Citizens: Live-Video Politics in a Digital Age

      2 in stock

      Firm sale: non returnable item
      SKU 9781032371337 Categories ,
      Select Guide Rating
      This book examines the politics of being a gamer in the digital age with an in-depth study of the communities of gamers who populate live-video streaming sites.

      This book examines the politics of being a gamer in the digital age with

      an in-depth study of the commun...

      £35.99

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      Description

      Product ID:9781032371337
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:Gamer Citizens
      Subtitle:Live-Video Politics in a Digital Age
      Authors:Author: Ilya Brookwell
      Page Count:138
      Subjects:History, Humanities, Cultural studies, Media studies, Cultural studies, Media studies
      Description:Select Guide Rating
      This book examines the politics of being a gamer in the digital age with an in-depth study of the communities of gamers who populate live-video streaming sites.

      This book examines the politics of being a gamer in the digital age with

      an in-depth study of the communities of gamers who populate live-video

      streaming sites.

      This text offers an innovative theoretical and methodological study of

      gamers in their community. It explores gamers as citizens and asks how gamers

      are political in view of their activities on stream. Ilya Brookwell examines

      how gamers live out their daily lives on live-video streams and how they use

      their associated new platforms and tools, including live-video streams such as

      Twitch.tv and online web fora, to engage with “live-video politics”. It explores

      the relationship between gamers, gaming, and streaming, highlighting how

      gamers develop a notion of self that is fundamentally located in community.

      Gamers consequently create, inhabit, as well as inherit a political world. With

      streaming communities offering unique insights into what it means to live in

      a digital age, the book explores how gamers find hopeful openings, as well as

      limits, through streaming. The book highlights how gamers can take an active

      role in politics and democracy in a digital age.

      Interesting reading for undergraduate students, postgraduate researchers,

      and academics of media, cultural and communication studies, video game

      studies, and digital media studies.


      Imprint Name:Routledge
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2024-06-25

      Additional information

      Weight226 g
      Dimensions226 × 152 × 12 mm