Description
| Product ID: | 9780415812290 |
| Product Form: | Paperback / softback |
| Country of Manufacture: | GB |
| Title: | Production Pipeline Fundamentals for Film and Games |
| Authors: | Author: Renee Dunlop |
| Page Count: | 376 |
| Subjects: | The arts: general topics, The arts: general issues, Films, cinema, Digital animation, Games development and programming, Film, TV & radio, Digital animation, Games development & programming |
| Description: | Select Guide Rating Learn how to design an efficient, flexible pipeline to create a successful product; whether you are producing a cutting-edge video game or an animated film, a solid pipeline will arm you against lost time and wasted money. Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent.
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| Imprint Name: | Routledge |
| Publisher Name: | Taylor & Francis Ltd |
| Country of Publication: | GB |
| Publishing Date: | 2014-02-03 |