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      Game AI Pro 360: Guide to Movement and Pathfinding

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      Firm sale: non returnable item
      SKU 9780367151119 Categories ,
      Select Guide Rating
      Cutting-edge game AI movement and pathfinding techniques primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.

      Steve Rabin’s Game AI Pro 360: Guide to ...

      £39.99

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      Description

      Product ID:9780367151119
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:Game AI Pro 360: Guide to Movement and Pathfinding
      Authors:Author: Steve Rabin
      Page Count:296
      Subjects:Photography and photographs, None
      Description:Select Guide Rating
      Cutting-edge game AI movement and pathfinding techniques primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.

      Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques.

      Key Features

      • Provides real-life case studies of game AI in published commercial games
      • Material by top developers and researchers in Game AI
      • Downloadable demos and/or source code available online

      Imprint Name:CRC Press
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2019-09-23

      Additional information

      Weight604 g
      Dimensions191 × 234 × 25 mm