Description
| Product ID: | 9780134396750 |
| Product Form: | Paperback / softback |
| Country of Manufacture: | US |
| Title: | Players Making Decisions |
| Subtitle: | Game Design Essentials and the Art of Understanding Your Players |
| Authors: | Author: Zack Hiwiller |
| Page Count: | 480 |
| Subjects: | Games development and programming, Games development & programming |
| Description: | Select Guide Rating This is the first introductory game design textbook that''s 100% focused on practical application and the needs of today''s game students, reflects the field''s most authoritative research, and includes detailed coverage of player decision-making. Written by long-time game designer Zack Hiwiller, department chair for Full Sail University''s pioneering Game Design degree program, Players Making Decisions brings together reliable information on the topics most widely covered in modern game design classes. Hiwiller focuses on knowledge that will be useful for years to come, not tips and tricks that will become obsolete long before students can use them. He addresses the needs of both digital and analog game designers, and offers many references as jumping-off points for further exploration and learning. Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include:
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| Imprint Name: | New Riders Publishing |
| Publisher Name: | Pearson Education (US) |
| Country of Publication: | GB |
| Publishing Date: | 2015-12-30 |